|
Author |
Thread Statistics | Show CCP posts - 142 post(s) |

Fifth Blade
The Nyan Cat Pirates Disband.
21
|
Posted - 2014.08.07 22:17:00 -
[1] - Quote
It was my understanding that the removal of slots meant that we could remove duplicate arrays. Unfortunately this is not the case as even starting a small run of t2 components (132 Ishtars) while I wait for things to sell is impossible as the component array can hold a total of about one frigate cargohold (useless). Nor can it access any other anchored storage. If it could access a silo or something, it would be usable, but as is I have to re-buy / anchor the plethora of component arrays I had previously and dance materials between each one until I can beat jobs into starting. The capacity needs to go up by about 50 million times.
On that subject, the ability to remotely start jobs is completely negated due to this issue. Which means that you still have to physically move things in and out of arrays while character dancing between builds. |

Fifth Blade
The Nyan Cat Pirates Disband.
24
|
Posted - 2014.08.08 02:51:00 -
[2] - Quote
Steve Ronuken wrote:1.5 million m3 is a little more than a frigate cargohold.
Hyperbole doesn't help your argument.
As for the removal of slots meaning you can work with a single array, sure, that's a benefit. But if one isn't suitable, there's nothing stopping you using more. Actually it does. It highlights just how insufficient the current capacity is. Going from 11m m3 in arrays > 1.5m m3 isn't viable. Keeping extra arrays isn't viable because of ship assembly arrays becoming viable (pos cpu/pwg limitations) and thus used by all pos owners who wish to produce hulls efficiently. You need to see the changes together, not in total isolation.
Now that a usable system exists that allows management remotely it is a tremendous waste to make it unusable to the very people who would benefit most. As previously stated, you can't even deliver remotely to start other jobs because of the limited capacity; no room for output. That is patently absurd. |

Fifth Blade
The Nyan Cat Pirates Disband.
24
|
Posted - 2014.08.13 16:39:00 -
[3] - Quote
CCP Claymore wrote:
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them.
While I can't speak for other people.... Not being able to remotely start or finish manufacturing jobs because of the limited capacity of some arrays is a pretty major issue.
People (including myself) have previously outlined why adding more component arrays is a poor fix for this: - Material-tetris (constantly having to shift component materials around to be able to start jobs) This the removes ability to remotely start jobs
Could I use more component arrays instead? Well no. Why? The Increased cpu/pwg need now that ship assembly arrays are necessary for efficient/competitive production. This disallows the same amount of component arrays used previously
Some changes really were a big increase in QoL for industrialists (like removal of the region limitation on starting jobs). This effectively means we cannot benefit from that change. It has been negated for anyone who produce in any quantity.
Although I'd like a free capacity increase to some arrays (component being the biggest problem), I would be perfectly happy with one that has a cost too, such as allowing the component array to access a silo for component materials / deliveries (requiring you to anchor a silo for more capacity.
As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. |

Fifth Blade
The Nyan Cat Pirates Disband.
24
|
Posted - 2014.08.13 17:01:00 -
[4] - Quote
CCP Claymore wrote: If you can provide us with an example of what YOU are creating with the component arrays and a rough idea of numbers? Then we can take this to the designers and have a look if something needs a tweak.
I posted about this here where I mentioned producing 132 ishtars. Since the post, I have since increased that to 224. The materials are simply too large to fit in a component array.
I used a total of 11 component arrays (1m m3 each) pre-crius. I realise this is an outlier, but many, many people used more than one. The only reason capacity wasn't an issue previously was because they were limited to 10 slots each. 1.5m m3 is woefully inadequate once the slots are unlimited,
I would like to stress, 224 ishtars is a small build for me. Once i'm at full capacity, I will no doubt run into the issue again if you bumped it up to 2m m3 or so.
I hope that we can recover the capacity we have lost, or in some way add to the capacity a component array can access. |

Fifth Blade
The Nyan Cat Pirates Disband.
24
|
Posted - 2014.08.13 17:03:00 -
[5] - Quote
Steve Ronuken wrote:Fifth Blade wrote:As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. Just checking something. You know you can move things directly between arrays, without limitation of what your ship can carry? So you could, say, keep things in one of the ship arrays (smallest capacity, 2 million m3), and move as needed? Doesn't get rid of needing a character by the array, but it can be a relatively unskilled one. I am aware. Storing in, say, a large ship array or so wouldn't be an issue for me. (18.5m m3). My only issues are: 1) Having to mess around swapping components for quite some time to start builds 2) Not being able to start/finish jobs remotely.
I expect delivery of the hulls themselves to be an issue in the medium ship array, also. |

Fifth Blade
The Nyan Cat Pirates Disband.
24
|
Posted - 2014.08.13 17:31:00 -
[6] - Quote
Before I forget: The selected job delivery option being missing is also a major issue (shift-click select + deliver). It is vital if you have a lot of people producing in one corp (especially now that industrial corps are so much more viable since Crius). Delivering all sorts of jobs you do not own causes a ton of headaches. And delivering them one by one is pretty annoying too. |

Fifth Blade
The Nyan Cat Pirates Disband.
25
|
Posted - 2014.08.13 21:21:00 -
[7] - Quote
Mercury's Child wrote: What about if multiple arrays gave an increase in storage space?
Still can't put up as many as before because of the newly-useful ship assembly arrays. So I'm not sure you could increase capacity much, doing it this way. Not unless they had a pretty significant bonus. But then you're splitting between arrays like before for no other reason than capacity. Seems like it would be easier to just increase the base or let them access other pos storage nearby. |

Fifth Blade
The Nyan Cat Pirates Disband.
25
|
Posted - 2014.08.13 21:32:00 -
[8] - Quote
Kenneth Feld wrote: What would be a natural fit is if they didn't take away the ability to do stuff remotely, now everythign has to be done in the pos, yet they are continuing to tout the benefits of a skill that is utterly useless.
This is in addition to the anemic sizes of the arrays in general. When they said at fanfest at the industry panel that an industrialist with 30 jobs was LARGE, I knew I was screwed. My personal pilots can have well over 400 jobs, I guess I am an enigma, and the worse part is, I consider myself small, just due to the other operations I know exist.
I cannot emphasise how much I agree with this man. Every word here is the truth.
While his irritation may offend you, please do not ignore the underlying problems. They also effect me. I genuinely fear that anyone with more than 3 characters for industry has been forgotten. I hope I am mistaken.
|

Fifth Blade
The Nyan Cat Pirates Disband.
25
|
Posted - 2014.08.13 21:41:00 -
[9] - Quote
Acac Sunflyier wrote:I'm having a lot of trouble finding the teams i've bid on to see if i need to up the bid. Itd be nice to have a tab or a sort for teams i've bid on 100% behind this also. Tracking of team bids is...well... non-existent. Just a tab with the teams you've bid on and all the usual information would be fine. |

Fifth Blade
The Nyan Cat Pirates Disband.
25
|
Posted - 2014.08.14 10:10:00 -
[10] - Quote
CCP Claymore wrote:Acac Sunflyier wrote:I'm having a lot of trouble finding the teams i've bid on to see if i need to up the bid. Itd be nice to have a tab or a sort for teams i've bid on This and a couple other items are on our list regarding teams. Does this include auction-contract style sniper protection? Because that would be huge. Actually being possible to have an escalating bidding war rather than the current situation: whoever bids on the last second, wins |
|

Fifth Blade
The Nyan Cat Pirates Disband.
34
|
Posted - 2014.08.19 11:53:00 -
[11] - Quote
Kenneth Feld wrote:Retar Aveymone wrote:We've lost another batch of extremely valuable teams. Is there any eta on fixing this? You guys have like 4 CSM's, you getting any answers? Ours basically says: "What are teams?"
As I had not commented on this issue. I am posting to back up the above posters. Losing teams a week early is easily a loss of tens of billions in profit for many operations. And most importantly, we have based the value of our bids on the calculable bonus from said teams over the entire period. This unexpectedly changes that calculation after the fact. |
|
|
|